Gorgeous Tools for
Gorgeous Games.|
A premium family of Unreal Engine plugins that supercharge your development workflow. From core systems to events, dialogue, and beyond — built to production standards by Simsalabim Studios.
UCLASS()
class UMySystem : public USomeParentClass
{
GENERATED_BODY()
// Variables as UObjects with extended container types
UPROPERTY(EditAnywhere, Replicated, Instanced)
TArray<UGorgeousObjectVariable*> Data;
} The Ecosystem
The Plugin Family
A growing plugin family built to scale — from foundational core systems to advanced event management, narrative tools, and what comes next.
Modules
Gorgeous Events
A powerful event system providing state machine events, construction pipelines, voiding, sub-events, and class spaces - tightly integrated with the Gorgeous Things ecosystem.
Gorgeous Entertaining
An advanced dialogue and entertainment system with WYSIWYG editing, emotion wheels, story flow visualization, and runtime widgets - built on Gorgeous Core and Events.
Gorgeous Loadingscreens
Gorgeous Loadingscreen plugin that provides a WYSIWYG style loadingscreen editor for startup & runtime loadingscreens.
Gorgeous Inventory
A universal inventory system with item definitions, data-driven item instances, and editor tools for content creation - built on Gorgeous Core and Events.
Capabilities
Powerful Features,
Thoughtfully Crafted
Every feature is designed for production use — type-safe, performant, and deeply integrated with the Unreal Engine ecosystem.
Gorgeous Core
betaThe foundational plugin that provides core code for the entire Gorgeous Things ecosystem - opening the door to new possibilities in Unreal Engine programming.
- Object Variable System - variables as UObjects with Extended Container Types
- AutoReplication - mixin-based property replication with dirty-tracking
- Conditional Object Chooser - dynamic object selection via conditions
- Insight Matrix - unified Slate debug/monitoring panel with chart visualizations
- Blueprint Systems - playlist and team systems with UI
- Comprehensive Logging - multi-level, on-screen, categorized logging
- File & Directory Helpers - simplified platform-independent file management
- Singleton Templates - UObject singleton pattern support
- Functional Structures - structures with PostEditChangeProperty events
Gorgeous Events
betaA powerful event system providing state machine events, construction pipelines, voiding, sub-events, and class spaces - tightly integrated with the Gorgeous Things ecosystem.
- State Machine Events - full lifecycle: Invalid → Triggered → Initialized → Started → Processing → Finished
- Construction System - two-phase: Construction Handle → Assignment Mapper → Build Event
- Voiding System - automatic dependency management with pause/resume
- Event Actions - reusable behavior components with independent lifecycle
- Sub Events - hierarchical parent-child relationships with dependency tracking
- Class Space - shared ancestor context with variable inheritance
- Event State Controls - locking, freezing, and voiding for precise control
- Statistics & Profiling - per-event CPU time, memory delta, CSV/JSON export
Gorgeous Entertaining
coming-soonAn advanced dialogue and entertainment system with WYSIWYG editing, emotion wheels, story flow visualization, and runtime widgets - built on Gorgeous Core and Events.
- Guiding Dialogue System - emotion clusters, foldable data, segments & answers
- WYSIWYG Editor - specialized viewport with Sequencer timeline integration
- Type Definition System - declarative per-type panels and presenters
- Story Flow Overview - left-to-right segment visualization
- Radial Composer - answer selection with fold/unfold and live data
- Emotion Wheel - emotion cluster mapping with intensity profiles
- Runtime Widgets - stylable answer chips and loop overlays
- Invoker System - actor-based dialogue invokers with editor integration
Gorgeous Loadingscreens
coming-soonGorgeous Loadingscreen plugin that provides a WYSIWYG style loadingscreen editor for startup & runtime loadingscreens.
- WYSIWYG Loadingscreen Editor - visual editor for designing loadingscreens
- Startup Loadingscreens - customizable splash screens on application launch
- Runtime Loadingscreens - in-game loading transitions with full control
- Window Hider - seamless window management during loading phases
Gorgeous Inventory
coming-soonA universal inventory system with item definitions, data-driven item instances, and editor tools for content creation - built on Gorgeous Core and Events.
- Universal Inventory System - item definitions, data-driven instances, and management logic
Getting Started
Up and Running in Minutes
From install to ship — a streamlined workflow that gets out of your way.
Install from Marketplace
Get the Gorgeous Things plugins from the Unreal Engine Marketplace or Fab. One-click install into your project.
Enable in Your Project
Enable Gorgeous Core and any additional plugins you need. Dependencies are handled automatically.
Configure & Build
Use Blueprint or C++ to configure your systems. Object Variables, Events, and Dialogue integrate seamlessly with your existing architecture.
Ship It
Production-ready out of the box. Battle-tested in real games with comprehensive debugging tools via the Insight Matrix.
Documentation
Everything Documented
Comprehensive documentation for every plugin — from quick starts to deep technical references.
Gorgeous Core
betaThe foundational plugin that provides core code for the entire Gorgeous Things ecosystem - opening the door to new possibilities in Unreal Engine programming.
Gorgeous Events
betaA powerful event system providing state machine events, construction pipelines, voiding, sub-events, and class spaces - tightly integrated with the Gorgeous Things ecosystem.
Get Started
Ready to Build Gorgeous Games?
Get started with Gorgeous Core for free, then expand your toolkit with premium plugins from the Fab Marketplace.
Gorgeous Core
Foundation
- Object Variable System
- AutoReplication
- Insight Matrix
- Conditional Object Chooser
- Blueprint Systems
- Comprehensive Logging
- Runtime & Editor Utilities
Any Priced Gorgeous Plugin
Extend the Ecosystem
- Everything in Gorgeous Core
- Individual features of the bought plugin
Enterprise
Custom Solutions
- All plugins included
- Priority support
- Custom integration help
- Direct developer access
- SLA guarantees
Got Questions?
Frequently Asked
Gorgeous Core
What Unreal Engine versions are supported?
Gorgeous Things supports Unreal Engine 5.3, 5.4, and 5.5+. The plugins are designed to work across any UE 5.x version, with engine-specific compatibility managed automatically.
Can I use Gorgeous Core in a commercial project?
Yes. Gorgeous Core is MIT licensed and production-ready. Use it in commercial projects without friction, and verify license terms per plugin.
What is the Insight Matrix?
The Insight Matrix is a unified Slate-based debug and monitoring panel built into Gorgeous Core. It provides real-time visualization with multiple chart types, CSV/JSON export, and integration with Unreal Insights and Gauntlet.
Gorgeous Events
What makes the event system different from other solutions?
Gorgeous Events adds the Voiding System for automatic dependency management, Class Spaces for shared context, and a two-phase Construction Pipeline with Assignment Mappers — plus deep integration with Object Variables.
Is Gorgeous Events Blueprint-friendly?
Yes. Events, actions, and construction helpers are exposed for Blueprint workflows alongside C++ APIs.
Gorgeous Entertaining
What does Entertaining focus on?
Gorgeous Entertaining is the narrative layer — guiding dialogue, WYSIWYG tools, story flow, emotion systems, and stylable runtime widgets.
Is it stable?
Entertaining is currently in beta (v0.1) and evolving rapidly. Expect new features as the ecosystem grows.
Ecosystem
How many plugins will there be?
Gorgeous Things is a growing ecosystem. New plugins are planned regularly, and the architecture is designed to scale well beyond the current lineup.
Do the plugins work together?
Yes — the ecosystem is built to interconnect. Gorgeous Core provides the foundation, and additional plugins share types, systems, and editor tooling for a cohesive workflow.
How do I get support?
Join our Discord community for real-time support or email support@epicnova.net. Docs are updated continuously as new plugins ship.
Start Building Gorgeous Games Today
Join the community of developers building with the Gorgeous Things plugin family. Get started in minutes.