Flagship Project

The Gorgeous Showcase Project

A Complete Game — One Plugin at a Time

The Gorgeous Showcase Project is a modular example game that grows with every plugin you add. Each Gorgeous plugin contributes content pieces — assets, systems, levels, and configurations — that slot into a single project. Download pieces from each plugin to build up the project, and when the full Gorgeous Things ecosystem is complete, you'll have a fully playable game showcasing every gorgeous capability.

Gorgeous Core 3 pieces
Gorgeous Events 2 pieces

How It Works

1

Download the Base Project

The foundation project contains the game shell, UI framework, and shared systems.

2

Collect Plugin Pieces

Each Gorgeous plugin contributes content pieces — gameplay mechanics, systems, and features.

3

Build Your Showcase

Drop pieces into the base project. They integrate automatically, expanding the game.

Base Project

The game shell and shared framework. Required before adding any plugin pieces.

Plugin Contributions

Select a plugin to see its available showcase pieces.

Foundation systems — Object Variables, data architecture, replication setup, Insight Matrix dashboards, and the base project structure that everything else plugs into.

Completion
0%

Project Foundation & Data Layer

45 MB

The base project structure with Object Variable hierarchies, singleton setup, and core data architecture.

  • Base project structure
  • Object Variable trees (10+ types)
  • Singleton configuration
  • Logging presets
2026-01-20

Networked Data Sync

32 MB

AutoReplication configuration with dirty-tracking, server-client variable synchronization, and network test maps.

  • AutoReplication mixins
  • Dirty-tracking setup
  • Network test level
  • Dedicated server config
2026-01-20

Debug & Monitoring Dashboard

18 MB

Pre-configured Insight Matrix panels with chart visualizations for all project systems.

  • Insight Matrix presets
  • Chart configurations
  • Performance monitors
  • Custom debug categories
2026-01-22

Game-flow systems — state machine events, construction pipelines, voiding chains, and the event-driven game logic that ties gameplay together.

Completion
0%

Gameplay Event System

38 MB

Complete event-driven gameplay loop with state machines, construction pipelines, and event actions for core game mechanics.

  • Gameplay events (15+ types)
  • Construction pipelines
  • Event action library
  • State machine visualizations
2026-02-01

Dependency & Voiding Chains

22 MB

Complex voiding relationships, dependency graphs, and pause/resume mechanics for interconnected game systems.

  • Voiding chain examples
  • Dependency graphs
  • Pause/resume mechanics
  • Sub-event hierarchies
2026-02-01