The Gorgeous Showcase Project
A Complete Game — One Plugin at a Time
The Gorgeous Showcase Project is a modular example game that grows with every plugin you add. Each Gorgeous plugin contributes content pieces — assets, systems, levels, and configurations — that slot into a single project. Download pieces from each plugin to build up the project, and when the full Gorgeous Things ecosystem is complete, you'll have a fully playable game showcasing every gorgeous capability.
How It Works
Download the Base Project
The foundation project contains the game shell, UI framework, and shared systems.
Collect Plugin Pieces
Each Gorgeous plugin contributes content pieces — gameplay mechanics, systems, and features.
Build Your Showcase
Drop pieces into the base project. They integrate automatically, expanding the game.
Base Project
The game shell and shared framework. Required before adding any plugin pieces.
Plugin Contributions
Select a plugin to see its available showcase pieces.
Foundation systems — Object Variables, data architecture, replication setup, Insight Matrix dashboards, and the base project structure that everything else plugs into.
Project Foundation & Data Layer
45 MBThe base project structure with Object Variable hierarchies, singleton setup, and core data architecture.
- Base project structure
- Object Variable trees (10+ types)
- Singleton configuration
- Logging presets
Networked Data Sync
32 MBAutoReplication configuration with dirty-tracking, server-client variable synchronization, and network test maps.
- AutoReplication mixins
- Dirty-tracking setup
- Network test level
- Dedicated server config
Debug & Monitoring Dashboard
18 MBPre-configured Insight Matrix panels with chart visualizations for all project systems.
- Insight Matrix presets
- Chart configurations
- Performance monitors
- Custom debug categories
Game-flow systems — state machine events, construction pipelines, voiding chains, and the event-driven game logic that ties gameplay together.
Gameplay Event System
38 MBComplete event-driven gameplay loop with state machines, construction pipelines, and event actions for core game mechanics.
- Gameplay events (15+ types)
- Construction pipelines
- Event action library
- State machine visualizations
Dependency & Voiding Chains
22 MBComplex voiding relationships, dependency graphs, and pause/resume mechanics for interconnected game systems.
- Voiding chain examples
- Dependency graphs
- Pause/resume mechanics
- Sub-event hierarchies